Instead of passing arguments you can pass a configuration object, such as: this.load. Then remove it from the Texture Manager first, before loading a new one. Loading a file using a key that is already taken will result in a warning. The key should be unique both in terms of files being loaded and files already present in the Texture Manager. It is used to add the file to the global Texture Manager upon a successful load. Phaser can load all common image types: png, jpg, gif and any other format the browser can natively handle. This will export a png and json file which you can load using the Aseprite Loader, i.e.: In the "Item Filename" input box, make sure it says just "" and nothing more. Make sure "Tags" is checked in the Meta optionsĥe. The JSON Data type can be either a Hash or Array, Phaser doesn't mind.ĥd. Check "JSON Data" and give your json file a nameĥc. Check "Output File", give your image a name and make sure you choose "png files" as the file typeĥb. Ensure "Border Padding", "Spacing" and "Inner Padding" are all > 0 (1 is usually enough)ĥa. Check the "Trim Sprite" and "Trim Cells" optionsĤb. Set "Frames" to "All frames", unless you only wish to export a sub-set of tagsĤa. To export a compatible JSON file in Aseprite, please do the following:Ģc. Its events to know when it's safe to use the asset. If you call this from outside of preload then you are responsible for starting the Loader afterwards and monitoring Scene's create method is called you are guaranteed that all of those assets are ready for use and have been The typical flow for a Phaser Scene is that you load assets in the Scene's preload method and then when the It means you cannot use the file immediately after calling this method, but must wait for the file to complete. This happens automatically if youĪre calling this from within the Scene's preload method, or a related callback. Or if it's already running, when the next free load slot becomes available. It is added to a queue ready to be loaded either when the loader starts, ('gladiator', 'images/Gladiator.png', 'images/Gladiator.json') You can call this method from within your Scene's preload, along with any other files you wish to load: function preload () If you have any bugs or suggestions, contact me on twitter or my email.Aseprite is a powerful animated sprite editor and pixel art tool.Īdds a JSON based Aseprite Animation, or array of animations, to the current load queue. Once again, thanks to everyone that is using the theme, provided feedback or donated, it's much appreciated. If you're still using 1.2.9 stable, just install the extension via the Preferences menu as usual. aseprite-extension format, so you just need to double click the file to install it this time. The latest Aseprite beta 1.2.10beta3 has added the.
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